

A turn order meter shows who takes their turns when, with all the player’s characters and the enemy typically taking their turns together.


The player inputs commands for all the characters that can attack before the enemies can do so, with commands including attacking with equipped weapons, using MP-consuming skills, using consumable items, exchanging turn order with another ally with a slight penalty, or attempt to escape. Regarding the enemy grid, certain skills can push enemies in one of four directions across it, with the perpetual strategy of “bunching up” foes so that character skills can affect them all at once, with combat tracking the number of hits the player’s characters have executed.
